Interactive Workshop: Build a Transmedia Pitch Live (Using The Orangery Model)
Bring a comic idea and leave with a one-page pitch, 6–8 storyboards, and a 60-sec animatic—built live using The Orangery transmedia model.
Stop losing days to slow prep: build a pitch, storyboards, and a one-minute animatic in a single live workshop
Creators tell us the same thing: storyboard creation is slow, templates are scattered, and translating a comic idea into a market-ready transmedia pitch feels like learning a new craft for every meeting. This workshop model—inspired by The Orangery's transmedia playbook—flips that problem on its head. In a single, hands-on live session, you bring your comic or graphic-novel idea and walk out with a compact pitch, a set of storyboards, and a one-minute animatic you can show to producers, agents, and festivals.
Why this matters in 2026
Late 2025 and early 2026 crystallized something the industry has been heading toward for years: agencies and streamers want IP that is portable. The Orangery, a European transmedia studio behind hits like Traveling to Mars and Sweet Paprika, was signed by WME in early 2026—concrete evidence that packaged transmedia IP now commands serious attention. That means a lean, visual proof-of-concept is often the fastest path to meetings, representation, and development deals.
The Orangery Model: What we borrow and why it works
The Orangery built a reputation by treating graphic-novel IP as transmedia property from day one: comic, animatic, short-form trailer, world bible, and a clear adaptation map for TV, film, streaming, and games. Their model compresses early-stage development into repeatable, presentable assets. We use that as the backbone of this workshop so you can prove an idea visually and commercially—fast.
Core principles
- Visual-first storytelling: The pitch is driven by mood, key scenes, and a one-minute sight-sound proof-of-concept.
- Transmedia thinking: Show where the IP can live beyond one format—comics, series, short film, game, AR experience.
- Lean delivery: 6–8 storyboard panels + a 60-second animatic + a one-page pitch = enough to start conversations.
- Iterative collaboration: Real-time feedback loops turn raw ideas into polished proofs on the workshop day.
Who should join
This hands-on session is tailored for creator-producers, comic artists, graphic-novel writers, indie studios, and small teams who want a tangible, showable pitch by the end of a live event. Ideal attendees bring a concept that can be expressed visually: a logline, two character images or descriptions, and a flagship scene (one set-piece moment).
Before the workshop: Pre-flight checklist (what to prepare)
Arrive ready. The workshop is fast. Do this prep 48–72 hours before your session.
- Logline — One sentence, one emotional hook.
- One-paragraph treatment — One paragraph describing the world and stakes.
- Flagship scene — Identify one scene that best shows the tone, stakes, and visual style (the set-piece we'll storyboard).
- Reference art — 3–6 visual references (photos, panels, mood images). AI-generated references are fine; label them as references, not final art.
- Team roles — Who will draw, who will time the animatic, who will handle sound? Define one person as the session’s point-of-decision.
Workshop format: 3 hours live agenda
The live session is structured like a sprint. Expect structured checkpoints and deliverables so each team leaves with market-ready assets.
Hour 1 — Concept & Pitch (30–45 min)
- Refine the logline into a one-line commercial hook and a 30-second verbal pitch.
- Convert the treatment to a one-page pitch one-sheet: title, tagline, one-paragraph synopsis, audience, transmedia potential (3 bullets), and comps.
- Decide the flagship scene and photographic or drawn references to use for storyboarding.
Hour 2 — Storyboard Blockout (45–60 min)
This is where we translate story to image. We use a 6–8 panel archetype because it’s fast and communicates rhythm.
- Panel 1: Establishing beat (0–5s)
- Panels 2–4: Inciting action + turning point (5–30s)
- Panels 5–6: Climax of the beat (30–45s)
- Panels 7–8 (optional): Hook or payoff leading to series promise (45–60s)
We keep thumbnails rough. Use strong silhouettes, clear eye-lines, and arrows to indicate motion. The goal: clarity, not polish.
Hour 3 — Animatic Assembly & Feedback (45–60 min)
- Import storyboard frames into a simple editor (timeline with stills).
- Set timings using our 60-second tempo map (provided in the workshop): a second-by-second guide mapping shots to beat moments.
- Add temp audio: a stereo soundbed, two or three foley hits, and a single line of recorded dialog or a short text-to-speech placeholder.
- Export a 60-second .mp4 and upload to a shared playback space for group critique.
Templates and cheat-sheets you get live
We hand out practical assets so you can repeat this process for any IP.
- One-page pitch template: Title, hook, comps, audience, and two-sentence transmedia strategy.
- 6-panel storyboard grid: Thumbnail sizes, aspect ratios for web, vertical (9:16), and cinematic (2.39:1).
- 60-second tempo map: Shot-by-second timing guide plus recommended durations for dialog, action, and bruises of silence.
- Animatic assembly checklist: Import order, layer tips, simple sound mix levels, and export presets for high-quality web playback.
Tools and tech — what we recommend in 2026
The landscape in 2026 favors cloud collaboration and AI-assisted iteration. Use these tools strategically—speed, not replacement.
Storyboard and thumbnail tools
- Cloud native: storyboard.top for collaborative boards and live feedback sessions.
- Vector/layout: Figma for quick panel layouts and collaborative annotations.
- Traditional: Toon Boom Storyboard Pro for frame-by-frame control when you need polish.
Animatic assembly
- Fast edit: Adobe Premiere or DaVinci Resolve for timeline control and color tweaks.
- Cloud edit & AI assist: Runway or Synthesia for rapid visual edits and simple motion across panels (2026 editions include motion-photo transforms).
- Sound: Audacity or Adobe Audition; AI tools like Descript for quick voice layers and revisions.
AI tools to accelerate (use with intention)
In 2026, text-to-image and motion tools can create quick reference visuals and rough motion. Use them for speed, but keep creative control:
- Text-to-image for references (label as generated art).
- Text-to-speech or voice-cloning for placeholder lines—keep rights in mind.
- AI motion interpolation for simple parallax or camera moves on static art.
Transmedia pitch checklist—what producers and agents look for
When The Orangery packages IP, they show visual proof plus a clear plan for extension. Your workshop deliverables should answer these questions.
- Premise clarity: Can you explain the concept in 20 seconds?
- Visual identity: Does the animatic communicate tone and production style?
- Adaptability: Where could this IP go next—limited series, feature, animated short, AR, game?
- Audience and comps: Who will watch this and what existing titles prove market fit?
- Rights readiness: Are you the rights owner, or do you have a clear path to clear third-party elements?
Legal and business basics to resolve during or right after the workshop
Workshops are creative sprints, but you should leave with a plan for legal clarity.
- Confirm IP ownership and co-creator agreements before pitching externally.
- Use simple work-for-hire or contributor agreements for artists who help in the workshop.
- Keep an asset registry: who owns each image, voice clip, and generated element (AI outputs included).
Feedback loops: how to take the animatic to the next level after the session
Your first animatic is a conversation starter, not a finished film. Here’s a practical roadmap for post-workshop refinement.
- 48-hour polish: Replace temp audio with cleaned voice lines and refine timing by ±0.5s.
- 7-day version: Commission a single illustrated shot upgrade (front-and-center moment) to show production value.
- 30-day investor-ready package: 60-sec animatic, 4–6 high-res pitch panels, one-pager, and a two-slide transmedia map.
Case study: A mock session inspired by The Orangery's approach
We ran a prototype workshop in late 2025 with a 2-person team pitching "Neon Orchard"—a noir cyber-farm graphic novel. Outcome in 3 hours:
- One-line hook: "In a city where food is a controlled luxury, a rogue gardener grows forbidden sunlight."
- 6 storyboard panels of the rooftop garden heist.
- One-minute animatic with two lines of dialog, a heartbeat-derived soundbed, and three environmental foley hits.
Within two weeks the team used the animatic to secure a development meeting with a boutique European studio that focuses on live-action/animation hybrids—proof that a compact visual proof can open doors quickly if it aligns with market trends.
"The speed matters. Agents and scouts want to feel the world immediately; a one-minute animatic does that faster than a 30-page script." — Workshop instructor
Advanced strategies for creators who want to scale
If you plan to use the workshop deliverable as an ongoing sales tool, layer in these higher-ROI investments.
- Vertical edits: Produce 9:16 cuts for social proof. Short vertical animatics perform well for pitching to streaming scouts who discovery via short clips.
- World micro-bible: A 2-page snapshot showing rules, factions, and tone. Make it visual—icons and color keys.
- Proof-of-play: For game-adjacent IP, create a single interactive mockup or clickable prototype to show mechanic potential.
- Data-backed comps: Pull recent performance data from comparable comics, indie films, or series to justify audience estimates.
Workshop pitfalls to avoid
- Over-polishing your first animatic—speed beats polish for opening doors.
- Relying on untitled AI art without stating provenance—clarify rights.
- Presenting too many worlds—focus on one flagship scene that sells the series.
- Skipping legal agreements for contributors—fix ownership before public pitches.
What success looks like after the workshop
Immediate measurable outcomes we've seen:
- First meeting with an agent or producer within 2–6 weeks.
- Clickable pitch package shared with partners and used to secure a development fee.
- Upgrade path to a funded pilot with a clearer production plan based on animatic feedback.
Why live, hands-on training still wins in 2026
AI and templates accelerate work, but creative decisions need context and debate. Live workshops combine collective critique with real-time iteration—this is particularly valuable for transmedia pitches where market fit and visual tone must align quickly. The Orangery's 2026 WME deal underscores a larger market reality: agencies and buyers are actively seeking packaged visuals that prove an IP's adaptability. A fast animatic is often the differentiator between passing and progressing to a term sheet conversation.
Action plan: Your 7-day sprint post-workshop
- Day 0: Export animatic and one-page pitch. Upload to a shared portfolio (private link).
- Day 1–2: Collect targeted feedback from 3 peers or a mentor; update 0/1 small timing or dialog changes.
- Day 3–4: Commission one upgraded key frame (paid commission) to show production value.
- Day 5: Create two vertical cuts for social proof and a 15-second trailer for outreach.
- Day 6–7: Outreach: 10 targeted emails to producers/agents with your one-page pitch and animatic link. Personalize each message with the specific reason the IP fits their slate.
Final thoughts: Build fast, iterate strategically, protect your IP
Workshops based on the Orangery model give creators a repeatable path: visual proof, market framing, and a transmedia map. In 2026, with agencies and streamers hungry for adaptable IP, a one-minute animatic plus a tight pitch can be the quickest route from idea to meeting. Use AI to accelerate, not to obfuscate authorship. Keep the process collaborative and legally tidy. And remember: the animatic's job is to start a conversation; the next steps—rights, team, and development—are where you convert interest into opportunity.
Ready to build your transmedia pitch live?
Bring your logline, a treatment, and a flagship scene. In a single session you'll leave with a one-page pitch, 6–8 storyboard panels, and a 60-second animatic. Seats are limited for hands-on feedback—register for the next cohort, or join the waitlist for coaching slots and downloadable templates.
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